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Sacrificial mods
Sacrificial mods









sacrificial mods
  1. SACRIFICIAL MODS MOD
  2. SACRIFICIAL MODS MODS

shouldn't have any max cap limit, IF they're gonna make the buffs work additive to P.P. I just said that I don't mind them I'm indifferent to them. IDK how you expect this to not derail into a CO arguement when your first point is defending the nerfs. I hope you have a lovely day/evening after work (or whatever you're doing). Thank you very much for taking the time to read my post, if you've read this far. TLDR: New Melee changes indirectly neutered the Sacrificial/Umbral Melee Mods. applies), and able to be used along with Primed P.P.Ģ) Have Sacrificial Steel apply a flat/additive crit chance% *before* blood rush applies, OR have it stack multiplicative with Blood Rush (at the end of the equation) Simple reason is because even WITH the sentient damage bonuses, Melee is more dangerous and less effective than outright shooting it with your primary, and tapping it with the Paracesis (or operator's amp) to clear resistances.ġ) Make Sacrificial Pressure stack multiplicative (at the end, after C.O.

SACRIFICIAL MODS MOD

Now there's no demand, or reason that incentivizes players to upgrade or use this crit mod, since Blood Rush will almost immediatley outperform it. It also costs much less endo, time, or plat to upgrade, and much less Mod Capacity/forma to use blood rush instead of Sacrificial steel.Įven with the Paracesis gimmick, it's still not an optimal choice to use either Sacrificial mods. Summary: While "Blood Rush" caps at 720% bonus to crit chance (60% * 12x combo multiplier), "Sacrificial Steel" caps at 110%, with the set bonus. Sacrificial Steel faces the same problem as Sacrificial Pressure. costs the most out of these three, to upgrade or use, or acquire, it's the least effective mod at its job. caps out at 137.5% (110% without the set bonus). Below we see that CO gives 120%, which caps out at 360% (DE has said the bonus additive, and maxes out at 3 stacks), meanwhile Primed P.P. has a higher modifier than "Sacrificial P.P., there's absolutely ZERO demand or need to upgrade, or use this mod anymore. (Condition Overload) basically works as a better "Primed P.P." and even Primed P.P. has the lowest "Melee Damage" bonus modifier, out of all the melee damage mods. Now that the disclaimers are out of the way: So I really hope DE doesn't pull a Bethesda on us) I play warframe to ESCAPE gacha/pay to progress games. (I don't appreciate the mod drop booster btw, even though I am a whale. I know what it's like to grind for endo, pre and post Arbitrations. I've done the grind to help out friends, since it wasn't affordable to keep buying more C.O. I do also farm for materials, and for mods, and I know how hard it is to get C.O. I've also bought anasa sculptures to max out some Primed/Umbral mods.

SACRIFICIAL MODS MODS

I have bought some maxed mods with plat, for myself or friends (like C.O.). I am a "whale. I do buy plat/prime access. though I do think they should buff it to 85%, instead of 60% per combo multiplier. I already used it as a "Crit Mod" replacement for the most part. I also don't mind that Blood Rush doesn't increase the final overall crit chance, but instead it adds onto existing crit buffs. That would make Primed P.P. a viable option, for weapons with low status chance. but I do think they should remove the 3 stack limit, and buff Primed P.P./Organ shatter, if they're just gonna make C.O. The main intent of this post is to discuss how the Umbral/Sacrificial mods have been affected.įor the most part, I can understand & appreciate a lot of the new Melee changes. (condition overload) or general melee changes, even though I might mention some mods rather often. This post is NOT about discussing the changes to C.O.

sacrificial mods

Explain your thoughts, compare to what you'd like instead, and give suggestions! This is specifically about how the new mod changes affect the sacrificial mod set. This post is NOT INTENDED to sh!t on DE, or the new melee changes. So I would REALLY hate to see them become inept. For me they feel more like unlocking "Badass Mode" or reaching "Warframe Puberty" rather than just another version of primed mods. They are also so f-ing expensive to upgrade, that I had to pay plat for Anasa sculptures to be able to max them out. Sacrificial mods take a lot of in-game time & progression to acquire, so they build a lot of sentimental value in terms of achievement and progression.











Sacrificial mods